A sneak peek into the process of creating the costumes for The Nosemaker's Apprentice: Chronicles of a Medieval Plastic Surgeon from student costume designer Emily Miller:
When designing for any theatrical
production, one has to read the play. When I first read the play, I couldn’t
stop laughing, and the fast-paced feeling you got with the changing geography
could give someone whiplash. Therefore, when I began researching for the
design, I had to keep that quickness in mind. In addition, the emphasis on
“conceal and reveal” idea from the director, and the fact that the story is
told from the perspective of the Father made it key to find a balance between
historically accurate costumes and the fanciful mindset of this ridiculous
character.
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The Little Girl, as the Father’s daughter, has a specific part in the story as being the inspiration for its telling. What I found most interesting about her was the fact that we find out her “name” relatively quickly, but in the script she is the “Little Girl”. This gives the sense that no matter who she is as a character, since it is the Father’s story, he is trying to keep her in a “young” state. I began in the direction of Wendy Darling, nightgowns and pastel colors to give the appearance of youth to the actress, who already had a natural childishness about her still. Through discussion with the director, the idea was settled on making her look as young as possible, even younger than the character’s age of 8. That took me in the fun direction of sticking her in an animal onesie, such as “Hello Kitty” or a unicorn, and everything absolutely pink. Her bedroom would be drowning in pink, and so she would be too. Add a pair of super fuzzy socks, and what’s not to love? The ultimate comfort.
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Overall, the evolution of each character relied heavily upon which parts of their personalities stood out most. As a comedy, none of them have a real “depth” to them, but considering and deciding on which avenues to exploit and explore was half the fun. My particular design process relies majorly on my design research; I love combining different parts of outfits or concepts I find in pictures, paintings, drawings, etc. I can find by searching certain words. When drawing the actual product, I have little notes doodled next to each piece to clarify what is actually being attempted. I’m not the best drawer, so having the research and notes right there make everything easier to understand. Each character went through this process, in addition to a second-look after my collaboration with the director. It’s always great getting that input, because it either means you are both going in the same direction, or can merge them by changing specific things. Each of these characters came out the better, and I am super excited for the final product on stage.
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